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@mindvolution

technical artist @pixel_maniacs | He/Him

Katılım Mart 2017
551 Takip Edilen1.2K Takipçiler
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Dylan Meville
Dylan Meville@DMeville·
Waterfall breakdown time! Been working on this waterfall material for the last few days, I want to share a few neat things and gotchas I found when working on it. It's not very complex of an effect, really just a few panning textures! 🧵1/n
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Amber Marie Edwards
Amber Marie Edwards@Elektronamber·
Whoever made this meme... Thank you. 😂
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markus@mindvolution·
@AndiDev_ The Sailor and the Furios: Tokyo Drift
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Andreas
Andreas@AndiDev_·
I need your help. Is this how a ship works? #indiedev
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Mulm, renewable bad energy
tech art memes for a very specific part of my followers (if you are still here, posting at the edge of oblivion over here :D)
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Ben@Pixel Maniacs
Ben@Pixel Maniacs@BLochmann·
We are thrilled to announce that ChromaGun 2 has just been approved for a grant of 292,575 € from the Federal Ministry for Economic Affairs and Climate Action! 😍 Thanks for the support DLR, BMWK, government employees, and @game_verband! #gamedev #gamesförderung
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Two Minute Papers
Two Minute Papers@twominutepapers·
Fellow Scholars! Apologies as I am not much of a tinkerer and not a native speaker - what is the name of the red object here? It kinda looks like a screwdriver, but not quite.
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Driftwood - 1.0 out now!
Driftwood - 1.0 out now!@Stoked_Sloth·
Today’s the day! Driftwood, our indie game about Eddy the adrenaline-addicted sloth, has launched into Early Access! Thank you for all the love and continued support. 🦥🛹 We're just two guys who wanted to make our dream game -- we've made it! store.steampowered.com/app/2223700
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Ryan Schmidt
Ryan Schmidt@rms80·
In #UE5.2 we have added Skin/Bone Weight support to UDynamicMesh, and a small library of GeometryScript functions for Skin/Bone Weight manipulation. For example this is a simple debug Actor that visualizes the weights for a selected bone index as vertex colors.
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Ryan Schmidt
Ryan Schmidt@rms80·
Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
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