Rob Lutter

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Rob Lutter

Rob Lutter

@roblutter

Not a professional bicyclist from the UK. Dad. Star Wars. Star Trek. 3D Printing. Elder Millennial.

Austin, TX, USA Katılım Şubat 2009
440 Takip Edilen192 Takipçiler
Rob Lutter
Rob Lutter@roblutter·
@PatrickLebel9 Most Prusa fans aren’t those loud ones. We’re on MK3/4S still and using firmware that’s multiple years old because that’s the one we like. I like putting G-code on a USB stick and knowing it will print every time. That’s the attraction.
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Patrick Lebel
Patrick Lebel@PatrickLebel9·
Prusa fanboys are really funny. First, they bought a core one, waited for vfa fix, then wait for indx, then wait for buying it, then wait for shipping, then to receive it. They installed it. Now they wait for firmware fixes. Wait for filament profiles. Wait for good prints...🤷
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
The plot for ‘SPACEBALLS 2’ has been revealed: “Somehow, Dark Helmet has returned! 40 years after the events of the first Spaceballs, 50 years after the events of Star Wars: A New Hope, and 1 year after the events of The Devil Wears Prada 2, the galaxy is once again under threat. A threat so evil, so unstoppable, so completely lacking in any original ideas, that it has vowed to bring back the past… every last bit of it. With Lone Starr in hiding, Queen Vespa on the throne, and the Schwartz stretched thinner than a franchise releasing TV episodes theatrically, the only hope for the galaxy is Vespa’s undisciplined son, Prince Starburst, and a mysterious Palace advisor named Destiny. Together, they must find Lone Starr, Yogurt, and any other iconic legacy characters fans are demanding before they discover the hard way that, while some threats you can fight, the reboot is not one of them.”
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Cody
Cody@4everbuffy·
@geoffkeighley FUCK YOU. This movie is trash. Dedicating this movie to someone is insulting their memory.
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Geoff Keighley
Geoff Keighley@geoffkeighley·
At the world premiere of The Odyssey in London, Christopher Nolan speaks about dedicating The Odyssey to IMAX's David Keighley.
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Rob Lutter
Rob Lutter@roblutter·
@lost_in_tech I’ve interacted with her on Reddit and she goes through a stupid amount of filament on her farm. Like 70kg/month iirc.
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Lost In Tech
Lost In Tech@lost_in_tech·
because fiberglass was too eco friendly or what?
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Rob Lutter
Rob Lutter@roblutter·
@TransmissionsSW @IndieWire Hi old person here. This looked like utter garbage in IMAX. It was shot on 2K digital so it was blown up with IMAX’s DMR process to 70MM at the time. And this was early days so it was shortened to fit the smaller old IMAX platter. It was worthless. Nothing of value was lost.
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Rebel Transmissions
Rebel Transmissions@TransmissionsSW·
An IMAX 70mm trailer for Attack of the Clones has been acquired by a fan. The film had an IMAX 70mm release in 2002 at a taller aspect ratio, but the larger footage has not been seen since. (Source: @IndieWire)
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Rob Lutter
Rob Lutter@roblutter·
@HDMOVIESOURCE I slowly realized those trolls all think The Odyssey is a historical account a couple days ago. lol
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Rob Lutter
Rob Lutter@roblutter·
@CanuckCreator One day when I got an extra grand lying around to upgrade or buy a new printer. Until then I’m usually not in a hurry and MMU3 is still more efficient than AMS by a lot.
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Nero3D the Canuck Creator
Nero3D the Canuck Creator@CanuckCreator·
Its mid 2026, and if you are serious about multi colour or multi material printing, if its in your budget you should only be looking at toolchangers, single nozzle+MMS is outdated and wasteful this post brough to you by birb
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Rob Lutter
Rob Lutter@roblutter·
@ZombieHedgehog_ @Polymaker_3D Instead of using soap and water you can use Windex with Ammonia on a PEI plate to both clean and act as a light release agent.
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ZombieHedgehog | Hedgehog Makes
ZombieHedgehog | Hedgehog Makes@ZombieHedgehog_·
To celebrate this next step, I’m running a @Polymaker_3D filament giveaway! I’m giving away 10 spools of filament to 10 different people. To enter, comment with something you’ve learned in 3D printing that has genuinely improved your printing experience. It can be a slicer setting, a maintenance habit, a material tip, a calibration lesson, a workflow change, or even one of those painful mistakes that taught you something useful. Giveaway details: - 10 winners. - 1 spool per winner. - Up to $35 USD filament value per prize. - Shipping globally where Polymaker is able to ship. - Winners must message me on X/Twitter to claim. - Winners must reply within 24 hours or another winner may be selected. - Giveaway closes on July 10 at 8PM Eastern. I want this to be more than just a giveaway, I’d love for the replies to become a thread full of real tips that help other people get better prints. Good luck, and thank you all again for being part of this!
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ZombieHedgehog | Hedgehog Makes@ZombieHedgehog_

So, is this the part where my 3D printing chapter starts to close? For anyone new here, my name is Austin, aka ZombieHedgehog. I’ve been printing nearly nonstop for over 4 years across everything from off-the-shelf machines to completely custom builds. I livestream multiple times a week on Twitch, post content on YouTube, and spend a probably unreasonable amount of time thinking about how to make printers, prints, and the overall 3D printing experience better. During the day, I work full time as an Electrical Engineer designing critical electrical substations. That means working on failed equipment replacements, expansions, and completely new sites to help keep up with the growing demand on the electrical grid. It’s technical, high-responsibility work, and it has definitely shaped the way I look at machines, systems, reliability, and problem solving. In 3D printing, my focus has always been bigger than just showing off prints. I do printer unboxings and first impressions because after using so many machines, I’ve developed a pretty sharp eye for spotting potential problems, smart design choices, and the little things that can make or break the user experience right out of the box. Custom printer builds are where my 3D printing journey really started. I began by designing my own parts to build the best machine I could with the limited budget I had at the time. Over the years that turned into everything from mostly 3D printed machines to fast CoreXY builds, experimental beta machines, and multiple heavily involved toolchangers. Some of those printers were even built specifically to bring to RepRap events to help inspire the next generation of builders. Printer mods are another major part of what I do. Whether it’s a custom build or an off-the-shelf machine, I’m always looking for ways to improve workflow, reliability, quality, performance, and of course make the printer look as cool as possible while doing it. Then there are the actual 3D printed projects. Over the years I’ve built RC cars, detailed display pieces, functional dart blasters, organizer systems, working instruments, trains, props, multicolor models, and plenty of strange ideas that somehow became real. I try to keep the projects diverse because 3D printing is so much more than one category of objects, and I want to show as many sides of it as I can. Filament is a huge part of that too. I honestly can’t count how many spools I’ve gone through at this point, but based on how consistently I print, it is probably over 500 spools and counting. Polymaker has been a huge supporter of the channel from early on, but I made sure my First Partner agreement stayed non-exclusive so I can continue testing filaments and equipment from other brands fairly. I care about printability, but I also care a lot about color choice, material choice, and planning prints in depth so the final result actually matches the idea I had in my head. Printer tuning has also been a constant obsession since my earliest machines. I love trying to find the best balance between quality, speed, strength, and reliability. I’ve created a lot of tuned profiles over the years and published some on Patreon for convenience, but I’ll always explain my methodology and thought process live on stream when people ask. To me, the goal is not just printing faster. The goal is making every print successful, intentional, and worth the time and material that went into it. All of this comes back to the same main goal: making 3D printing a better experience. I’m not doing this just to chase the most money possible. I’m doing it because I genuinely believe good content, honest testing, clear explanations, and shared resources can help people. I’m not perfect, and I never will be, but after years of printing, building, failing, fixing, and sharing, I know I can make an impact, even if it only helps a small percentage of people get better results or feel more confident trying something new. So is this a long explanation of why I’m stepping away from 3D printing? Of course not. It’s the opposite. This is me taking the next big step toward the educational content I’ve been planning for years. Over the next few months, I’ll be gathering suggestions, building resources, and continuing the larger Hedgehog Makes: The Future initiative I started last year to help push 3D printing forward. Thank you all for watching the content, hanging out during livestreams, engaging on social media, supporting the channel, and helping shape what this has become. And this is just the beginning😎

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Rob Lutter
Rob Lutter@roblutter·
@DiscussingFilm He should release this in IMAX with the single test shot he included in the film shot as a test for The Dark Knight.
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Christopher Nolan has announced that ‘THE PRESTIGE’ will be re-released in theaters this January for the film's 20th anniversary. (Source: youtube.com/watch?v=3kmRkW…)
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Rob Lutter
Rob Lutter@roblutter·
@BradleysFunFam LOL. The YouTubers things he can survey land from an aerial photo. Most of that land is unusable swampland.
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Rob Lutter
Rob Lutter@roblutter·
@JoshFromOrlando That ride was air conditioning nap time. Not a serious attraction like Living With the Land or Kitchen Kabaret.
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Attractions 360°
Attractions 360°@SoCal360·
It’s real, guys! The world’s largest All You Can Eat ice cream buffet is now open in Vegas at the Museum of Ice Cream Las Vegas. They have 24 ice cream flavors, including Dole Whip, plus 48 toppings. All included with museum admission. Tickets start at $42!🍦🍨
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Attractions 360°@SoCal360

We checked out the new Ice Cream Museum in Las Vegas! Fun museum with slides, activities & photo ops. Best of all, it's home to the world's largest all you can eat ice cream buffet! There are 24 flavors including Dole Whip, plus 40 toppings to choose from! Ticket starts at $42. Located at Area 15 next to Universal Horror Unleashed 🍨🍦

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Rob Lutter
Rob Lutter@roblutter·
@wjsteele I still have one in a box somewhere. They accidentally invented Spotify a decade early here but nobody paid attention (unlimited song model). Ahead of its time.
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wjsteele (Bill)
wjsteele (Bill)@wjsteele·
Dave brought this in today. Anyone else still have one or even know what it is?
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Rob Lutter
Rob Lutter@roblutter·
@ZombieHedgehog_ @BestBuy The Micheal’s stuff looks really nice. Well wrapped cardboard spools. Looked like either Polymaker or Elegoo white labeled to me. They always have good coupons too.
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Rob Lutter
Rob Lutter@roblutter·
@CanuckCreator My Silk PLA supports just randomly break sometimes under like 100g of force. Weak polymer is weak.
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Rob Lutter
Rob Lutter@roblutter·
@JoshMurrah @ZombieHedgehog_ Because it splits inside into two paths it’s actually half the size for the carbon fiber to go through with High Flow. I only do CF with a 0.6.
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Joshua Murrah
Joshua Murrah@JoshMurrah·
@ZombieHedgehog_ You know, I saw a warning on bamboo site about using carbon fiber on the .4 high flow, and that reminds me that yelp really shouldn’t be using that if you’re worried about clogs. Yeah, on my ASA profile, it’s actually limited to 12 on flow anyway
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Joshua Murrah
Joshua Murrah@JoshMurrah·
has anyone done reviews of the high flow H2C inductive hotends? Are they worthwhile? @ZombieHedgehog_ maybe?
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Rob Lutter
Rob Lutter@roblutter·
@ZombieHedgehog_ I’ve always been an XBOX guy but pretty sure most of my gaming is going to be happening on PC/Steam and Switch 2 from now on. I’m just glad I got a new laptop before everything went crazy with PC prices.
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ZombieHedgehog | Hedgehog Makes
ZombieHedgehog | Hedgehog Makes@ZombieHedgehog_·
Xbox about to cancel any project that doesn't involve monthly subscriptions 🤷
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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