Gökay🌒
534 posts




5G'ye geçildikten sonra internet hızınızda değişim oldu mu? Yorum veya alıntı kısmından testlerinizi gönderebilirsiniz.



New cascaded shadows GPU time = 68% More precise culling helps a lot. It's still a single render pass. 2048x2048 texture atlas. Three 1024x1024 cascades in it (last 1024x1024 region saved for local lights). Let's talk about the correct way to cull shadows...


The former Google CEO just dropped a terrifying Al timeline.









Game engine made in 5 days complete Features: - Vulkan/Metal backend with bindless and RT - macOS/Windows/Linux support - Audio system with spatialization - Input system - C++ scripting with hot-reload - Automatic shader hot reload - Actor model and world serialization/deserialization - Asset system with ref-counting - Fully fledged editor, launcher, and project system - Physics system - Physically based BRDF - Point/Spot/Directional lights - Deferred shading - CPU frustum culling - Raytraced shadows - Procedural sky - FXAA - Debug renderer - HDR rendering

















@StuartHameroff Evolution is a hectatombe of what doesn't survive before it procreates. No need for feelings, sorry to say (consistent with trees and plants not having nervous systems--vegetarians don't need to feel guilty)














