Usman
186 posts


My solo indie game Tabletop Tavern has sold 100,000 copies in its first two weeks! 🎉
Been a little preoccupied with bug fixes and balance patches but wanted to take a moment to thank all the people who have supported me over the years. I could not have reached this milestone without
@unitygames for their engine and support, especially that of @Raggune
The entire @SyntyStudios team for their models and their direct support of me for the past 5ish years
@AdventureMtn for the most accurate indie dev marketing advice
@JonasTyroller for his videos and podcasts on game dev, truly the best content out there.
@UnityCodeMonkey @SebastianLague @TurboMakesGames and @dani485b for their educational game dev content
@IndiegameJordan for all his hard work marketing
@GamirrorGames for Chinese Localization and QA @allcorrect for Spanish, French, Russian and German Localization
@AlexRak02 @usmandevYT @InsomiSnorlax @the_real_aia for being supported game dev bros
@noclipvideo @dannyodwyer @DustinCanFly @thomasbrushdev @ThomasStewartW @idlethumbs for providing insightful and entertaining game-dev/video-game content
@ChrisWillx @AlexHormozi For providing inspiring and life changing advice
Eren and Nathan for giving me opportunities to be a professional unity developer
And last but most importantly my beautiful wife for believing in me and putting up with all the weekends and long nights I spent in front of a screen.
100,000 is just the start. Immensely proud of the community around this game and I look forward to continuing development on it!
Thanks again,
TJ

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@miziziziz Seems like a interesting concept for game developers, how are you gonna setup the backend for tracking?
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How I used open-source to make $10k+/mo with my AI app
And how you can do the same - even if you're just starting out
One year ago I launched my AI image upscaler - and made a wild decision:
- I open-sourced the entire AI model
- I even put it on replicate so anyone could use it for free
No paywall. No free trial. Just free.
--
What happened next surprised me:
- My launch post went viral (because I gave something valuable away)
- Retweets from open-source & indie hacker communities
- Telegram AI channels picked it up
- Dozens of blogs and news sites linked to it
- GitHub repo hit 4,000+ stars (which = more exposure)
- My model on Replicate got 12 MILLION runs
Suddenly my app became “famous” inside the AI dev space.
And all of that traffic led users to my paid app
---
Why it worked:
The free version was perfect for devs.
But my paid app added:
- image history
- simple API
- no setup or code
- super clean UI
So people upgraded
---
You can do the same. Here’s how:
1. Pick a strong open-source model (or open parts of your app)
2. Make it usable on Replicate, fal, or Github
3. Build a wrapper app with better UX, API, extra features (or you already have a website)
4. Share your launch story on X, Reddit, Hacker News, etc.
5. Focus on visibility, not hiding your secret code
Open-source isn’t charity. It’s a distribution hack.
You give first - then build something people want to pay for
If you’re an indie dev:
You don’t need ads.
You need attention.
And open-source is the best engine for it.

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@PolyMarsYT I would honestly go for a PC if I were you and keep the laptop as video editing on the go
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Usman retweetledi

🚨HUGE NEWS! 🚨
I'm officially announcing my first indie game, and its releasing in 3 Months!
Castles on Clouds is a tower defense roguelike set on an Island that you get to procedurally generate!
The playtest is live on Steam right now!
#screenshotsaturday #gamedev
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@NathanOnlinee We all know u are training to be mozart just so u can upload a banger
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@dannymcmahon Didn’t match my channel niche well so it makes sense but I spent 6 months on this big boy 💀
youtu.be/3i5JyN4A3fA?si…

YouTube
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@PolyMarsYT @not_nang @CodeFryingPan @neetcode1 @ajlwong @namanhkapur @tmwilliamlin168 @fanfan Aint no way💀
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@not_nang @CodeFryingPan @neetcode1 @ajlwong @namanhkapur @tmwilliamlin168 @fanfan already prepared my victory speech
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to future proof from any evil corporate tax, I will now code all my games in assembly
#gamedev #unitystrike

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