
Mickey
4.2K posts

Mickey
@GameWithTurik
KI Community Manager by day, shitposter by night. Previously: @CloudImperium, @CertainAffinity, @AMD, @Blizzard_Ent. Opinions are my own, even the stupid ones.
Texas เข้าร่วม Eylül 2010
2.6K กำลังติดตาม757 ผู้ติดตาม

@HelloxArdent @flyado I've been sharing a few things every week on LinkedIn, lots of stuff popping up there, especially for someone of your background.
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NEED HELP lol
Which intro do we like more for my @PlanetCoaster X @Wizard101 YouTube build series?
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@RobertsSpaceInd @CaptainZyloh @LVLUPEXPO @CLXGaming @AMDGaming @VIRPILControls Sounds awesome! Have fun!!
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Star Citizen is headed to LVL UP EXPO, April 24–26!
Join the team and the community for a full weekend, Vegas style.
Details: play.sc/lvlup

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@DragonkinGame Just bought it this week and going to give it a go with a coop buddy! I saw a lot of healthy, constructive criticism from the early access and literally all of it was addressed for 1.0! Excited to pick up and play and not worry about missing some seasonal date.
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@PatrickMoorhead @AMD @HP ZBook partnership was one of my favs while working at AMD/Radeon. Those things were elegant monsters.
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OK, I'm set for a while... thanks @AMD and @HP, I can finally put these features to good use. I can already feel the difference.

Patrick Moorhead@PatrickMoorhead
When you realize that only 1 of your notebooks out of 20 has the 64GB of RAM that you really need right about now.
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Mickey รีทวีตแล้ว

Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning!
Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)

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@ExpediaHelp I'd snitch now but I'm afraid the fire marshall is gonna cancel our stay early. Not sure if I'd get more heat from the inferno that will ravage my charred body, or the ire of my wife for ruining the family vacation.
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@GameWithTurik Hi there, we’re sorry to hear about this. Could you please DM us your booking ID and email address so we can look into this right away? -Amy
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@danno_omen @Raven0178 I'm not using hyperbole, I'm asking how you feel about games that don't really roll credits at a "you're done playing!" time. Great example is many rogue-likes. Not even just about 100%, I played a few this past year where you don't even see the core game until after credits.
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@GameWithTurik @Raven0178 I haven’t played it so I can’t speak on it, but you are using hyperbole since 99.9% of games “end” with the credits.
If a game has a main campaign a reviewer should at least see that through
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@danno_omen @Raven0178 What about Blue Prince which rolls the credits like 50% through the main story?
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@Raven0178 Ya all I’m talking is credits rolled. Not expecting anyone to do 100% lol let alone for a game like Crimson Desert
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It's crazy seeing the hype build and finally deliver for @CrimsonDesert_ after following this game closely for years. I always said it was the best parts of Pearl Abyss' talents and Black Desert without the obstacles of their multiplayer faults.
#StarCitizen to #Squadron42 next?
Paul Tassi@PaulTassi
‘Crimson Desert’ Review (PC): I’ve Never Seen Anything Like This via @forbes I've played for 100 hours. I've never been bored. It's a 9.5 forbes.com/sites/paultass…
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“Finally happy to announce we’re releasing the No Man’s Sky update to Starfield”
KAMI@Okami13_
Starfield's new update will FINALLY let you fly between planets. There's also a new Cruise Mode that can speed up the flight. You can be interrupted and attacked by enemies or other encounters while in this mode.
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@arkangeljoy You mean the Star Citizen update. Star Citizen came out with this back in 2015 ways before NMS.
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@esri640 @dualfingerguns @HardwareUnboxed Except DLSS5 is a single global model which means every game you turn it on in will converge all characters to look alike, the same AI face you see everywhere. Different bases with the same trajectory.
If you don't like one actor motion captured for 5 roles (out of thousands)...
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@dualfingerguns @GameWithTurik @HardwareUnboxed Thanks! Another example of homogeny in gaming graphics/characters before AI! 👍
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"The AI model powering DLSS 5 is a single unified model. Same model for every game. It's not trained per-title, per-face, or per-object type."
Why are Nvidia claiming developers have full control over the artistic intent of DLSS 5 output when it uses a unified model that isn't trained per game?
Surely this would mean DLSS 5 output would converge to the same type of visuals across games, removing artistic intent/touch. Just as we see from current gen AI tools
Giving developers true, full artistic control would surely mean having specific models for each game trained only on that studio's assets?
Ryan Shrout@ryanshrout
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