Manuel Arias

324 posts

Manuel Arias

Manuel Arias

@onimae_dev

👾web developer. just sharing what I learn everyday 🤯

Melbourne, Victoria เข้าร่วม Mayıs 2024
175 กำลังติดตาม9 ผู้ติดตาม
Manuel Arias
Manuel Arias@onimae_dev·
@chirovisuals @threejs Never done this before... how it works on mobile? The more I see projects like this I just find out i need to study more... f 🫩
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Chiro Visuals
Chiro Visuals@chirovisuals·
This is an opensource fully procedural building generator running using @threejs . Building customization, (GPU instancing). Real-time snow, rain & wet surfaces. I reverse-engineered a Blender geometry nodes graph to TypeScript. Source code : github.com/achrefelouafi/…
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Manuel Arias รีทวีตแล้ว
Tech Bro Memes
Tech Bro Memes@techbromemes·
Tech Bro Memes tweet media
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Manuel Arias
Manuel Arias@onimae_dev·
I was thinking... I see too many people posting about Fable now but after you cant use with the subscription what are you gonna do? After 3 days no more vibecoding post?
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Jason Zhou
Jason Zhou@jasonzhou1993·
Fable one-shot cloned this - Not joking Used alongside website-clone-template + web-shader-extractor skill 👇Attached skills in comments
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Marco Ludovico Perego
A little announcement 📢 After more than 5 years at @lusionltd, I've decided to step into freelance life Huge thanks to everyone I've met along the way, especially @edankwan and @Faakinelle I could write a whole poem about how much these years at Lusion have meant to me, but honestly, the work we've put out during these years speaks louder than I ever could Let's see what happens now 🙃
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Xor
Xor@XorDev·
I Eat Pixels
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Bruno Simon
Bruno Simon@bruno_simon·
I’m having a change of heart regarding the TSL update I’m working on for Three.js Journey. Lately, sales are plummeting. Maybe it’s the lack of updates, maybe it’s because of AIs, maybe it’s the competition, that doesn’t really matter. My accountant asked me if I was going to do something about it, and I told her I’m working on a free update. She smiled. As you probably know, these past few months I’ve been putting all my time and energy into new lessons about WebGPU and TSL, and I think it’s the best ones I’ve ever made. I almost finished the writing, which is about half way, and we should have 14 to 15 new lessons for at least 30 hours of videos (likely more). These lessons go way beyond TSL, and we learn many cool tricks, and techniques a lot more advanced than those in the original course. For years I’ve been adding new content for free. We went from a 30-hour long course to a now 93-hour course. Even though I initially wanted the current members to have access to the update for free, I feel like it might be time to move on to a new paid course. I know that wasn’t the initial plan, and I really wanted to provide this as a free update, but it’s becoming really hard to find the motivation to work on these new lessons. Let’s cut to the chase, here’s what I have in mind: - $35 for this course - Discount for the current Three.js Journey members (maybe $20 instead of $35) - At least 30 hours of video (probably more) - All the usual content (text, exercise, access to Discord, etc.) - Right after I’ll start working on updating the original course to accommodate recent Three.js updates - Bonus: I will find a way to add the Snow lesson back. Instead of just figuring out what to do on my own, I thought I should ask the community. So, what do you think? 👇 preview in reply
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Samsy 👾🥷🏼
Samsy 👾🥷🏼@Samsyyyy·
Bro didn't just borrow inspiration, he took the whole lease 💀 Not the first time I was ripped, may not be the last 🫡 @threejs
Samsy 👾🥷🏼 tweet media
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Manuel Arias
Manuel Arias@onimae_dev·
@_nasch_ @IngenieroSeed I use platzi because meh sometimes the courses have what I need but this seems to me something out of place Basically it is having the anthropic page with a screen reader, it helps you to not read the release docs and that's it...
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Nicolás Schürmann
Nicolás Schürmann@_nasch_·
@IngenieroSeed El modelo salió ayer y sacaron curso, no creo que hayan tenido todo el tiempo para poder analizar, experimentar, documentar y todo lo necesario para hacer bien ese curso. Así que presumo que es de Claude Code y para hacerlo catchy le pusieron curso de Fable 5?
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Ingeniero Seed Ph. (Oficial)
Ingeniero Seed Ph. (Oficial)@IngenieroSeed·
Freddy, te tengo que bloquear, lo siento. No puedo con esto. Hace años ya notaba algo que no me gustaba, ahora ya lo puedo confirmar. Vender por vender, necesitar facturar por facturar. No puede ni va conmigo, por eso mismo corto ya mismo la información que puedas dar. Cuídate.
Freddy Vega@freddier

Actualizamos el curso de Claude Fable 5 con todo el feedback que nos dieron. Está mejor que nunca. Tiene el triple de clases, es mucho más técnico, con ejemplos prácticos más avanzados y profundos. Pruébalo ya mismo.

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Manuel Arias
Manuel Arias@onimae_dev·
@hive_echo @threejs Bro, every time I open the app see you content how t.... you get all those ideas, all of them look soo nice 5 start service ⭐️⭐️⭐️⭐️⭐️
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echo.hive
echo.hive@hive_echo·
Atlas of the quite monoliths by fable 5 and @threejs an ink-on-paper world: a fog-washed field of dark pillar monoliths rising from a pale paper-white expanse, drawn like a living etching you can orbit through. you can download this scene and 160+ others from the link in the first comment you can also play with interactive fable 5 simulations from second comment and my get amplfied series is in the third comment
echo.hive@hive_echo

morphogenesis by fable 5 and @threejs

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Manuel Arias
Manuel Arias@onimae_dev·
Too many people posting about fable 5, let's see how it goes after they remove from the claude subscription...
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Aaron Lemke
Aaron Lemke@aaronlemke·
Experimenting with my own 3D version of @OA_paperclips's artificial life sim Fluoddity. Amazing to see the kinds of structures that emerge. Made with @webgl_webgpu and Codex from @OpenAI
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Three.js
Three.js@threejs·
Rendering a 125GB Protomaps vector tile dataset dynamically in Three.js using compute passes and workers
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compusophy
compusophy@compusophy·
this is a 4D object turning itself inside out. what you're seeing is a quaternion Julia set — z² + c, but in four dimensions — sliced into our 3D world and lit from within the motion isn't a camera trick. the equation itself is everting
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Dan Greenheck
Dan Greenheck@dangreenheck·
Is it just my feed or did the whole vibe-coding thing kind of die off?
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Manuel Arias
Manuel Arias@onimae_dev·
I think is looking better, maybe ill change alpha so I can keep the model visible but I just were able to the the direction and reflection working... #threejs #threejsjourney #glsl
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Manuel Arias
Manuel Arias@onimae_dev·
then I just started reading about fresnel and how to implement it #glsl and try to simulate water, just first try...
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Manuel Arias
Manuel Arias@onimae_dev·
im taking a break from uni and assessments, I wanted to continue with #threejsjourney and practice some #threejs, just finished this lesson.
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Manuel Arias
Manuel Arias@onimae_dev·
I think some people will start hiring again....
Hedgie@HedgieMarkets

🦔Microsoft canceled its internal Claude Code licenses this week after token-based billing made the cost untenable, even for a company with effectively infinite cloud resources. Uber's CTO sent an internal memo warning the company burned through its entire 2026 AI budget in just four months. American AI software prices have jumped 20% to 37%, and GitHub (owned by Microsoft) is dropping flat-rate plans for usage-based billing across its products. My Take The AI subsidy era is ending in real time. The same company that put $13 billion into OpenAI and built the Azure infrastructure powering most of Anthropic's compute just looked at the bill from a competitor's coding tool and decided it was not worth paying. That is not a productivity failure on Anthropic's end. Token-based pricing is forcing every enterprise customer to confront the actual cost of running these models at scale, and the number turns out to be far higher than the flat-rate experiments suggested. This ties directly to my Gemini Flash post yesterday. Anthropic, OpenAI, and Google all raised effective prices in the last six months. Enterprises that built workflows assuming AI costs would keep falling are now watching annual budgets evaporate in months. Two outcomes look likely from here. Either enterprises scale back AI usage to fit budgets, which slows the revenue ramp the labs need to justify their valuations ahead of IPOs, or the labs cut prices and absorb the losses, which makes the unit economics worse at exactly the wrong moment. Both paths land in the same place, the numbers stop working, and somebody has to take the writedown. Hedgie🤗

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