
SentinelBorg
5.6K posts







EXCLUSIVE: “Star Trek: Starfleet Academy” will end with its upcoming second season. The show failed to find a significant audience, not ranking on Nielsen’s Top 10 streaming viewership charts at any point during its 10-episode first season. wp.me/pc8uak-1lH3kQ




Saw an interesting Steam forum post from Nixxes regarding DEATH STRANDING 2: ON THE BEACH possible performance issues due to PCIe bandwidth, so I decided to measure it on my system using @CapFrameX, and I indeed saw quite a bit of PCIe traffic when moving around in the game.








on second thought, DLSS5 has a point


The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc












Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…




Context is important too. It puts additional levers into the artists' hands. Whether or not those tools get abused is another matter altogether since evidently this runs the risk of AI Slop being pushed even more broadly into games.




Okay DLDSR, I was not familiar with your game. I havent really used DSR / DLDSR outside of a few edge cases, so yesterday I decided to play around with it in my most played games. Setting my 1440p monitor to 4K and then using DLSS Performance I get a much cleaner image than 1440p DLSS Quality in all the games tested so far. And this is when forcing Preset K at both resolutions to keep the preset the same. If I set a custom scaling factor of 75% for DLSS at 1440p, which means the internal resolution is then 1080p, the same as 4K DLSS Performance, the image with 4K DLSS P is still much cleaner and sharper. The only game I saw some issues was Cyberpunk, where DLSS Performance would have flashing bright spots on some edges, and sparse grass completely breaks, unless you use RT + DLSS RR. There is about a 20% performance cost on average using 4K DLSS P over 1440p DLSS Q, but in many games it's worth it to me. This also solves a lot of the ghosting and noise issues in Resident Evil: Requiem.













