BYTECRUNCH

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BYTECRUNCH

BYTECRUNCH

@bytecrunchdev

๐—•๐—ฌ๐—ง๐—˜๐—–๐—ฅ๐—จ๐—ก๐—–๐—› โ€ข Solo Indie Studio ๐Ÿ‡จ๐Ÿ‡ฟ Developing ๐—˜๐—ซ๐—œ๐—ง๐—ฅ๐—จ๐—ก Survival โ€ข Management โ€ข Roguelite โ€ข Expedition RPG DMs open โ€ข [email protected]

Czech Republic Joined ลžubat 2026
227 Following190 Followers
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Campfire evenings in EXITRUN. A small moment to rest, recover, and prepare for the next day. #gamedev #indiedev #solodev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Quick heads-up: I am taking a 2 week pause from game dev. Work and family need my full focus right now. Still here. DMs are still open, and development will continue in 2 weeks.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
The dev pipeline is finally fully moved over to the new station, tested, and all 23 migration-related bugs are fixed. Now it is time to focus on changes based on the friends and family playtest feedback. #gamedev #solodev #devlog
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
@LazyDevNL Understandable. I am not much of an artist either, and I usually struggle with the final visual pass too. What helps me most is staying open to iteration. Let it breathe, keep adjusting things, and trust the process. If you ever want a second opinion, feel free to DM me.
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LazyDevNL
LazyDevNL@LazyDevNLยท
@bytecrunchdev Mostly the visuals and simple things like slicing sprites and placeholders. Almost everything works as it should. But it looks like crap.
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LazyDevNL
LazyDevNL@LazyDevNLยท
Hit a wall recently๐Ÿ˜ฎโ€๐Ÿ’จ Almost all the main functions for my game are finally in, but now Iโ€™m deep in UI, layouts and making everything look decent. UI hell is real๐Ÿ”ฅ๐Ÿ”ฅ Who else is currently struggling with this? I need advice.. #GameDev #SoloDev #Unity #IndieDev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Campfire evenings in EXITRUN. A small moment to rest, recover, and prepare for the next day. #gamedev #indiedev #solodev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
@IndieEcho Not even specifically a mentor. Sometimes it is enough to have someone genuinely interested in your project, even if they are not a gamedev. Being able to ping-pong ideas with someone can help a lot when you get stuck.
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IndieEcho
IndieEcho@IndieEchoยท
Just some advice for solo devs out there: You can do it solo. But make sure you have a mentor, friend, or someone at your back. Not to build the game for you. To help you avoid the traps that make most solo devs quit before release. You donโ€™t have to run everything alone. There are a lot of experienced devs out there willing to help if you just ask. โšก #solodev #indiedev #gamedev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
@DeTomPlays Thank you! Right track sounds great. Letโ€™s hope I can keep it moving in the right direction. ๐Ÿ™
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De Tom Plays
De Tom Plays@DeTomPlaysยท
@bytecrunchdev Congratulations. It's always lovely when we get to one of these little milestones. It just shows that we are on the right track with our chosen project. ๐Ÿ™‚
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
100 followers! Thank you for following EXITRUN and BYTECRUNCH this early. Still a long road ahead, but I appreciate every bit of support. #gamedev #indiedev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Harsh, but there is definitely some truth to it. A lot of projects start with a strong idea and the assumption that the weak spots will sort themselves out along the way. Usually they do not. That gets even worse when you are the only one looking at the project. That is why every dev needs someone to ping-pong ideas with. Even a bad idea can lead to a better solution. People genuinely interested in your project are more valuable than gold.
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pochmog
pochmog@pochmogยท
@IndieCurator Itโ€™s never a great game that just needs to be competed. They get stuck because itโ€™s mediocre and the developer canโ€™t figure out how to fix it. Often they arenโ€™t conscious of this and experience it as a loss of motivation.
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IndieCurator | Indie Games
IndieCurator | Indie Games@IndieCuratorยท
Most indie games donโ€™t fail because theyโ€™re bad. They die because their creators canโ€™t finish them. Idea phase? Electric. New mechanics? Addictive. First playable build? Pure dopamine. But that last 20% โ€” the polish, the bugs, the balancing, the endless โ€œone more fixโ€ loop โ€” thatโ€™s exactly where 90% of indie projects die silently on a hard drive. Finishing isnโ€™t a talent issue. Itโ€™s a discipline issue. If your game is stuck at 80% right nowโ€ฆ youโ€™re not alone. You are staring down the final boss of indie development. Whatโ€™s the project thatโ€™s been stuck the longest for you? Drop the name or current % in the comments. Letโ€™s finish what we started. #IndieDev #GameDev #ใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ 
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BYTECRUNCH retweeted
Matt Hackett ๐Ÿ“™
Matt Hackett ๐Ÿ“™@richtaurยท
Happy 3 month anniversary to the Steam Dev Cheat Sheet (v3). Share it with your fellow #gamedev folks! Any requests for future versions?
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
@LazyDevNL Thank you! Iโ€™m getting close to the end of the current UI phase, and soon Iโ€™ll be moving into another batch of systems. They are a lot more intertwined, so they will be harder to present on X. So letโ€™s hope the growth continues.
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LazyDevNL
LazyDevNL@LazyDevNLยท
@bytecrunchdev Congrats on hitting the 100 milestone! Keep it up๐Ÿฅณ๐Ÿš€
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
@ericnofsinger Thank you! Seeing people interested in my project is very motivating.
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Eric Nofsinger
Eric Nofsinger@ericnofsingerยท
@bytecrunchdev Congrats on hitting 100! That early support is crucial. It's not just about numbers but the community you build. Excited to see how you grow from here!
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Configs, plugins, references. Always ready to throw a curveball. Moving the whole dev pipeline from one station to another is a pain. Even worse, I had to do it mid-project. It is what it is. ๐Ÿซค #gamedev #solodev #devlog
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
I took an approach where a lot of development time went into modular, scalable systems that would later serve as a kind of framework. Nothing genre-specific, mostly data structure, naming, reusable logic, and groundwork. The idea was to make the next project easier to kickstart, reduce workload, and keep things maintainable long term. I am testing that approach on my first commercial project, EXITRUN, right now. It is still early to judge, but so far it looks like it has already saved a lot of work.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Some talent sections are not available from the start. They have to be unlocked by finding specific items and bringing them back to the hideout. Once unlocked, they stay on that profile permanently, even if the current survivor dies.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdevยท
Character panel in EXITRUN. I cannot help myself... I keep turning my UI into strange "little" devices. #gamedev #indiedev #devlog
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