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BYTECRUNCH
61 posts

BYTECRUNCH
@bytecrunchdev
๐๐ฌ๐ง๐๐๐ฅ๐จ๐ก๐๐ โข Solo Indie Studio ๐จ๐ฟ Developing ๐๐ซ๐๐ง๐ฅ๐จ๐ก Survival โข Management โข Roguelite โข Expedition RPG DMs open โข [email protected]
Czech Republic Joined ลubat 2026
227 Following190 Followers

@LazyDevNL Understandable.
I am not much of an artist either, and I usually struggle with the final visual pass too.
What helps me most is staying open to iteration.
Let it breathe, keep adjusting things, and trust the process.
If you ever want a second opinion, feel free to DM me.
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@bytecrunchdev Mostly the visuals and simple things like slicing sprites and placeholders. Almost everything works as it should. But it looks like crap.
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Letโs follow and see where the fish leads us!
Marin@UltraMarinGames
I had to reanimate the ferris wheel on godot but it was worth it to improve the performance. Hoping to keep working on the tech art today! #screenshotsaturday #indiegamedev #crttv #retroaesthetic #retro #gameart #godot #gamedev #vaporwave #signalwave #nostalgia
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@UltraMarinGames Beautiful work!
Completely enchanted by this art style.
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I had to reanimate the ferris wheel on godot but it was worth it to improve the performance. Hoping to keep working on the tech art today!
#screenshotsaturday #indiegamedev #crttv #retroaesthetic #retro #gameart #godot #gamedev #vaporwave #signalwave #nostalgia
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@IndieEcho Not even specifically a mentor.
Sometimes it is enough to have someone genuinely interested in your project, even if they are not a gamedev.
Being able to ping-pong ideas with someone can help a lot when you get stuck.
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Just some advice for solo devs out there:
You can do it solo.
But make sure you have a mentor, friend, or someone at your back.
Not to build the game for you.
To help you avoid the traps that make most solo devs quit before release.
You donโt have to run everything alone.
There are a lot of experienced devs out there willing to help if you just ask. โก
#solodev #indiedev #gamedev
GIF
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@DeTomPlays Thank you!
Right track sounds great. Letโs hope I can keep it moving in the right direction. ๐
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@bytecrunchdev Congratulations. It's always lovely when we get to one of these little milestones. It just shows that we are on the right track with our chosen project. ๐
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Harsh, but there is definitely some truth to it.
A lot of projects start with a strong idea and the assumption that the weak spots will sort themselves out along the way.
Usually they do not.
That gets even worse when you are the only one looking at the project.
That is why every dev needs someone to ping-pong ideas with.
Even a bad idea can lead to a better solution.
People genuinely interested in your project are more valuable than gold.
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@IndieCurator Itโs never a great game that just needs to be competed. They get stuck because itโs mediocre and the developer canโt figure out how to fix it. Often they arenโt conscious of this and experience it as a loss of motivation.
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Most indie games donโt fail because theyโre bad.
They die because their creators canโt finish them.
Idea phase? Electric.
New mechanics? Addictive.
First playable build? Pure dopamine.
But that last 20% โ the polish, the bugs, the balancing, the endless โone more fixโ loop โ thatโs exactly where 90% of indie projects die silently on a hard drive.
Finishing isnโt a talent issue.
Itโs a discipline issue.
If your game is stuck at 80% right nowโฆ
youโre not alone.
You are staring down the final boss of indie development.
Whatโs the project thatโs been stuck the longest for you?
Drop the name or current % in the comments.
Letโs finish what we started.
#IndieDev #GameDev #ใคใณใใฃใผใฒใผใ

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BYTECRUNCH retweeted

Happy 3 month anniversary to the Steam Dev Cheat Sheet (v3). Share it with your fellow #gamedev folks!
Any requests for future versions?

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@LazyDevNL Thank you!
Iโm getting close to the end of the current UI phase, and soon Iโll be moving into another batch of systems.
They are a lot more intertwined, so they will be harder to present on X.
So letโs hope the growth continues.
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@bytecrunchdev Congrats on hitting the 100 milestone! Keep it up๐ฅณ๐
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@ericnofsinger Thank you!
Seeing people interested in my project is very motivating.
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@bytecrunchdev Congrats on hitting 100! That early support is crucial. It's not just about numbers but the community you build. Excited to see how you grow from here!
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I took an approach where a lot of development time went into modular, scalable systems that would later serve as a kind of framework.
Nothing genre-specific, mostly data structure, naming, reusable logic, and groundwork.
The idea was to make the next project easier to kickstart, reduce workload, and keep things maintainable long term.
I am testing that approach on my first commercial project, EXITRUN, right now.
It is still early to judge, but so far it looks like it has already saved a lot of work.
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How do you balance wrapping up one project and starting the next even before hitting release?
#gamedev #indiegames #indiedevs
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