evret

3K posts

evret

evret

@evret84

PSN- evret

Katılım Mart 2009
172 Takip Edilen220 Takipçiler
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evret@evret84·
@superhys @alineaanalytics Imo they need to add a PVE only mode ASAP, even if it's limited to free kits only, give new players a chance level up, complete some contracts and gain some gear without getting jumped by someone camping objectives/extractions
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Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
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evret@evret84·
@eurogamer The only chance they've got of clawing back some of the console market share is going back to true exclusives. No playstation, no pc, only playable on xbox console. If they don't announce that, then they don't want to revive thier console.
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Eurogamer
Eurogamer@eurogamer·
"I am committed to 'returning to Xbox', and that starts with console, that starts with hardware" - Xbox's new leaders pledge to bring the brand back again eurogamer.net/xbox-new-leade…
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evret@evret84·
@SaneGamer @mrpyo1 I don't think that many people care about a remake studio, yes it was nice to have some older games with some fresh paint but I'd much rather they focus on new games, something bluepoint wasn't experienced with other than as a support studio.
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@mrpyo1 Exactly this. Judging by the comments, it seems like most people already forgot about Bluepoint sadly. Sony needs to be scrutinized as much as possible for the rest of this gen.
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evret@evret84·
@PhiloCat33 @MartinNebelong I believe that part of his post was referring to all other game engines in comparison to dreams.
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Martin Nebelong
Martin Nebelong@MartinNebelong·
As if we needed any more proof of what an absolutely incredible achievement Dreams is amongst 3d software and game engines that all seems to agree, that world building in 3d is an engineering task moreso than a creative endeavor. All made on a Playstation - every asset, interaction and game mechanic.
BadRobo82@BRobo82

I made a Crash Bandicoot level in Dreams PS5 just for fun in one week. Crash puppet by PickaPlayer. Fully playable on PSVR too. Seriously, people have no idea how powerful Dreams is.

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evret@evret84·
@Gamefan1992 Take 2 just uses a 2:1 (ps5:xbox series) ratio to estimate xbox numbers based on reported ps5 numbers due to the fact xbox doesn't disclose numbers. The 2:1 ratio is outdated and has been a higher split for years
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Miclee
Miclee@MicleeMods·
@BRobo82 Heads up 👀 This could be the PC port, no clue what else would even make sense for House of How to be working on for MM for Dreams. houseofhow.com/games
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Miclee@MicleeMods·
Woah something ACTUALLY interesting to note, House of How is working on something for Dreams?!?!? PC port???
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evret@evret84·
@MartinNebelong Seeing both minecraft and battlefield 6 in that same list, I wouldn't read too much into it. They also worked with MM between 2018 and 2020
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evret@evret84·
@DetroitsReaper @mrpyo1 Only true for returnal, insomniac was purchased 2 years b4 a rift apart released
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Detroits Reaper 🔜DreamCon26
Detroits Reaper 🔜DreamCon26@DetroitsReaper·
@mrpyo1 2 of these weren't made by Sony devs. They were purchased after but technically they weren't sony studios yet.
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
People be like "I wish Sony didn't just make movie games" then ignore games like this
Pyo 5️⃣ tweet mediaPyo 5️⃣ tweet mediaPyo 5️⃣ tweet mediaPyo 5️⃣ tweet media
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Tom Henderson
Tom Henderson@_Tom_Henderson_·
Ubisoft has had some lows in recent years, but it seems like a lot of people are looking forward to what they have been working on, which is a refreshing change. I am extremely excited about their pipeline of games over the next two years, and their next Ubi Forward should be massive.
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Xbox
Xbox@Xbox·
Game on! The Xbox Bowl is live right now on ESPN2 🏈
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evret@evret84·
@NextGenPlayer I believe this is massively skewed by xboxs declining hardware sales. Obviously playstations are more expensive than ever, but they are still selling comparably well beside ps4
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Hunter 🎮
Hunter 🎮@NextGenPlayer·
Yeah that’s a problem 😵 Mat Piscatella from Circana posted a chart of average console price vs total units sold 1995 to 2025
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Burns 🔺
Burns 🔺@mr_burns_d3f·
@PlayStation The Scottish dream. Alone in a field with many sheep.
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PlayStation@PlayStation·
🐑 Herd sheep 🐶 Run fast and free 🐾 Discover a mysterious calamity The Free Shepard launches in 2027.
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evret@evret84·
@iTzAlvar_ @mrpyo1 Reading compression. He is speculating what it may cost in a few years based on current pricing trends.
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iTzAlvar
iTzAlvar@iTzAlvar_·
@mrpyo1 With 3000 dollars you don't get a mid range pc. With 3000 dollars you can buy a 5080 and 7800x3d. Maybe since ram prices have gone up you have to spend a little bit more or buy other cheaper components but definitely not mid range
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Pyo 5️⃣@mrpyo1·
I wonder for how long everything will keep going up in price. Like are people actually ok between choosing a mid range 3000 dollar PC and 1000 dollar console in a few years or is that too much
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evret@evret84·
@InsiderGamingIG While I'd ok with both cod and gamepass dying off completely, this is just nonsense if you don't even mention the fact it's available at no extra cost to PC gamepass subscribers and those players don't contribute to steam player counts.
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evret@evret84·
@PeterP_1985 @ThelVanDamne Goldeneye on n64 had twin stick gameplay too..... just not on the same controller. played countless hours of goldeneye with a controller in each hand
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Peter@PeterP_1985·
@ThelVanDamne Halo played a huge part, most notably, the twin stick controls that every fps has imitated since
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Peter
Peter@PeterP_1985·
We get a remake of a legendary game announced, a game that shaped FPS on console, and instead of celebrating, people who have been saying the console war is over for a while now.....are console warring 💀 This place is cooked
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evret@evret84·
@marvguy_ @TheBFPulse no, there is reason to go more bloom than recoil, scripts can eliminate recoil giving players with controller mods an advantage, bloom stops people cheating in this way
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Tom Henderson
Tom Henderson@_Tom_Henderson_·
Developers - Is there a technical reason why a slider can't be added to a multiplayer game for players to turn cosmetic skins off/on to keep the game "realistic"? The discourse around "realistic skins" seems like it can be pretty easily rectified at face value.
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evret@evret84·
@BaconStrpz @rivaLxfactor @shroud Try sprinting one way while keeping your upper torso facing another way in real life, then tell me again how realistic it is. You may be able to while just turning your head, but there would realistically be a greater delay to aim down sight
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Bacon
Bacon@BaconStrpz·
@rivaLxfactor @shroud To be fair it’s the one accident they had that would be a leg up on CoD. Fundamentally omnidirectional movement is the future of standard movement. Makes no sense especially for a game like BF where it’s more realistic. Sprinting should be omnidirectional no matter what game.
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ima be honest.. the movement nerf in battlefield 6 wont change anything so let’s stop yapping
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