Glavin Wiechert👨‍💻

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Glavin Wiechert👨‍💻

Glavin Wiechert👨‍💻

@GlavinW

Founding AI SWE @coframe_ai | prev. Staff SWE @krakenfx | Built Atom Beautify to 9mil installs

Canada Katılım Haziran 2011
5.9K Takip Edilen1.5K Takipçiler
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Glavin Wiechert👨‍💻
Built a YouTube to fine-tuned LLM pipeline 🚀 🎯Goal: Startup Mentor AI 🎙️72hrs speech-to-text @DeepgramAI: $20 ❓550 questions w/ GPT3: $0.12 🧠Train LLaMA 13B w/ Axolotl & LLM Studio on @runpod 📉Quantize/GPTQ: 52->7GB 🚀Deploy @replicatehq w/ @LambdaAPI Questions?😀
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Glavin Wiechert👨‍💻 retweetledi
Glavin Wiechert👨‍💻
Startup Mentor AI v0.2 is a massive leap forward in quality & helpfulness! 🎉 ✅ 100% automated pipeline from raw text/YouTube to "textbook" high-quality synthetic dataset /w @langchain 📈 Output (right side in screenshot) appears much better to me! What do you think?
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Glavin Wiechert👨‍💻
@InOneProjects Thank you so much!! I was looking forward to polishing this game, however, I ended up having to travel for work the last couple weeks of #vibejam so it is still far from finished. Really appreciate the kind words! Hopefully I’ll have time soon to revisit and polish
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Tone@InOneProjects·
🏆 Vibe-Land @GlavinW: This game impressed me with it's very serious approach to being an FPS - the tutorial does a live "how does this feel?" calibration to help you dial in your aim. With some sound and improved visuals this is going to be seriously impressive.
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Tone@InOneProjects·
Five more #vibejam mini reviews: I found 2 standout picks in this set, plus the usual mix of rough edges and good ideas. 👇
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Glavin Wiechert👨‍💻 retweetledi
Glavin Wiechert👨‍💻
Learn how to train custom language models step-by-step! 🔗 New Repo: github.com/Glavin001/Expe… Currently includes my scripts to: 1️⃣ ✅ Bulk download YouTube videos 2️⃣ ✅ Convert audio to text with @DeepgramAI 3️⃣ 🚧 Convert unstructured text into chat format More soon 🚀
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Glavin Wiechert👨‍💻
@ericclemmons Cloudflare artifacts is an awesome idea in the time of agents and massive scale code production. Any way to get beta access? My company is interested in using it for version control of our agents’ output code.
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Eric Clemmons 🍊☁️
Eric Clemmons 🍊☁️@ericclemmons·
Couldn't sleep until I built this tonight 😅 $ 𝚐𝚒𝚝 𝚙𝚞𝚜𝚑 𝚌𝚕𝚘𝚞𝚍𝚏𝚕𝚊𝚛𝚎 ☁️ Host your git repo with Cloudflare Artifacts ➡️ Push to CI/CD app on your account 🔍 Agents/Humans can fix CI from the terminal
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Paul Starke
Paul Starke@ps_starke·
@arnputz the client handles rendering, user input, and sends control inputs to the server who returns pose updates from the single cpu inference
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su@cr42yd09·
@GlavinW Ok this is really cool!
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Glavin Wiechert👨‍💻
My new fav tool is AI generating on-demand terrain stencils so I can quickly & easily edit! Crater, ramps, skateparks, etc. Prompt, tweak, click. Generate dynamic stencils with form inputs & live previews. 👉Try at: vibe-land-eosin.vercel.app/builder/world
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Glavin Wiechert👨‍💻@GlavinW

#vibe-jam update: AI assisted game world creation! 🤖🤜🤛🙋 🚧 Build Your Own World: vibe-land-eosin.vercel.app/builder/world Bring-your-own-keys with @Vercel AI SDK in browser direct to AI provider 🚀 Publish to Gallery: vibe-land-eosin.vercel.app/gallery 🎮 Play, eg. Figure 8 Track: vibe-land-eosin.vercel.app/practice/share…

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Francesco Di Donato
Francesco Di Donato@did0f·
I am preparing a long form YouTube video about 3D worlds and custom shaders to draw realistic house internals without exploding the GPU. @didof_dev" target="_blank" rel="nofollow noopener">youtube.com/@didof_dev
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Glavin Wiechert👨‍💻
@aduermael Cool project! Any more details about how you implemented multiplayer? I didn’t see any mention in your blog post, maybe I missed it.
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Adrian Duermael
Adrian Duermael@aduermael·
Casually built a game engine last weekend, in between parenting duties. Rust, under 1 MB, runs in the browser, with real-time multiplayer, mobile controls and daylight cycle. It's all about letting your agents verify their work and iterate with more autonomy now...
Adrian Duermael@aduermael

x.com/i/article/2044…

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Elise Vance
Elise Vance@shecantcode·
Ran your repo through Vibe Check. 90/100 with one high-severity finding. User-provided JavaScript gets passed straight into a Function constructor without sanitization in the worker, which means arbitrary code execution. Classic AI-generated pattern where functionality works but the security boundary is missing. Fellow Claude Code + Codex builder here so I had to check. Nice project though, just needs that one fix. didyouvibecheck.com if you want to check again or test any of your other repos. (It's free.)
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Glavin Wiechert👨‍💻
#vibejam Update: Introducing Snap Machines! 🚙 I'm adding the ability to build interactive machines. Inspired by Besiege game! Build, play, export & import into my game. - Powered by Rapier physics & @pmndrs 's React Three Fiber (React + @threejs ). - TypeScript and Rust libraries!
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Alix Ollivier
Alix Ollivier@aollivier82·
@GlavinW What’s your favorite feature on your GUI? Anything I should add to mine?
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Glavin Wiechert👨‍💻
#vibejam update: I have created a world builder GUI for my game! My original map was too boring, and I needed a way to quickly improve it. Now I can easily place vehicles, dynamic objects, and sculpt the terrain! 🎉 If you have ideas for what my map should look like, please try it out and send me the JSON export 😀. 👉 vibe-land-eosin.vercel.app/godmode
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Glavin Wiechert👨‍💻
#vibe-jam update: Multiplayer is ready! 🎉 Load tested ~100* remote players & performance was good!! 👉 vibe-land.glavin.ca/play What I did with Claude & Codex: 1. Track & show in detailed Stats page 2. Quantizing transport bits rigorously 3. Optimize every ms until Rapier physics time step is smooth until heavy load
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