William McMurray

194 posts

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William McMurray

William McMurray

@wimantis

Trying to build 3D web-based multiplayer games that are unique, fulfilling and capable of evoking wonder 🙂 I believe knowledge should be free and accessible.

Verdun, Montreal Katılım Ocak 2016
141 Takip Edilen372 Takipçiler
Pelican Party
Pelican Party@pelican_party·
I'm amazed by this fan made Narrow one video with custom 3d animation and perfect editing. Shout out to Qoo for creating this: youtu.be/iobfusDap4s
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William McMurray
William McMurray@wimantis·
@threejs It has been useful to understand if my app was "shader-bound" (by comparison with MeshStandardMaterial), I might have used it as a fallback on low-end devices at some point... But to be honest, I prefer MeshToonMaterial with a linearly interpolated gradient instead lol 🤷🏻‍♂️
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Three.js
Three.js@threejs·
We're considering removing MeshLambertMaterial... #api/en/materials/MeshLambertMaterial" target="_blank" rel="nofollow noopener">threejs.org/docs/#api/en/m…
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
Who here's using VR here? Let me know what do you use it for or why you don't like it in the comments.
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William McMurray
William McMurray@wimantis·
@ScenarioGamez Algorithms aside, I tend to unfollow pages that post too many similar stuff every day, even if I like their stuff ! 🤷🏻‍♂️
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William McMurray
William McMurray@wimantis·
@threejs Your Twitter page helps me discover other like-minded people making 3D stuff on the web, I love it ! 👍🏻
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Three.js
Three.js@threejs·
Three years since we started tweeting! 🥳 How are you liking it?
Three.js tweet media
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William McMurray
William McMurray@wimantis·
YouTubers making videos about what they learned while watching YouTube videos made by other YouTubers that learned while watching YouTube videos... ♾🤔
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Nathan Pointer
Nathan Pointer@nwpointer·
Everything here is a #ReactJS component 🥳 Simple demo scene was surprisingly simple to throw together, using #r3f, react-three-rapier(@etthugo) and some math from @iced_coffee_dev 's excellent yt series on character controllers Heightfield terrain sampled from displacement map
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William McMurray
William McMurray@wimantis·
@GrimDarkDev How did you achieved such fluid movements ? 😮 I already tried pointing some bones at the aim direction, but it conflicted with other ongoing animations 😕 My next plan was to update a dynamic AnimationClip instead of directly updating bones 🤷🏻‍♂️ dunno if that would work...
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William McMurray
William McMurray@wimantis·
@128_mhz On the rare occasions I log into my windows machine, I feel like it has a mind of his own lol.. it decides when I want to restart, it decides when to download updates, it prevents me from refusing to apply updates, ... I hate that, it's MY computer dude, get out !! 👉🏻🚪
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128 MHz
128 MHz@128_mhz·
Windows 11 is trash, windows 10 is trash, it's all trash 🗑️
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William McMurray
William McMurray@wimantis·
@SketchpunkLabs The only reason I sometimes think about monetization is to have enough money to spend all my time creating stuff without worrying about money lol ...or to buy the devices I need to test my stuff aha 🤦🏻‍♂️
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William McMurray
William McMurray@wimantis·
@Thunder_Owl @Neil_Long_ I could, but I won't, because I must create an NFT account first, you know, to sell the result of my creative process, otherwise I would be a fucking idiot 🤷🏻‍♂️
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Neil Long
Neil Long@Neil_Long_·
Unity CEO John Riccitiello has said that if you’re not thinking about monetisation during your creative process, you’re a “fucking idiot.” mobilegamer.biz/devs-not-bakin…
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William McMurray
William McMurray@wimantis·
To whoever decided to sprinkle "long-press buttons" in modern #Xbox games menus, sporadically, illogically and unpredictably: Please take it back, it's a bad design choice ! 💩
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Jamon
Jamon@jamonholmgren·
In a few years when a lot of coding is done completely with natural language (with AI doing the actual code), we’ll look back on our arguments about syntax preferences and language differences as no different than farmers arguing about what breed of horse plows better.
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TheoTheDev
TheoTheDev@theo_the_dev·
@wimantis Yeah.. there’s usually two options: - performance suffers - you suffer And you can should pick one 😅
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